Row 98072
Content Data
This page contains data entry 98072 from the Axioma AXP content repository. The structured data below represents the complete record for this entry.
The ultimate problem with VR is that the physical trade-offs for it aren’t worth it for most applications. If you’re an office worker, why would you want to go from moving your wrist and finger a couple inches to having to move your entire arm at the elbow and shoulder a foot or more to click the same icon? Great, more of my vision is dedicated to work, but is that really that much of an increase? I know for a fact that going from one monitor to two was a major increase in productivity, but a third? Didn’t really add much to my performance. There’s a limited amount of focus in both your eyes and current VR headsets (or more monitors for that matter) don’t change that. There are very few applications that benefit from more visual space than what we already have. Sure, if you’re an engineer trying to figure out what pipes do what in an oil refinery, having an AR overlay that tells you can be a big help, but those are very niche positions. For gaming? It’s the same issue that the Nintendo Wii had. Don’t get me wrong, I appreciate that Nintendo tried to change it up, but do I really want to move my entire arm or body for hours to play a game while I relax? Not really. If I wanted to exert myself, I wouldn’t be doing it in front of my tv, I’d be doing it at the gym or outside. Ditto for my smartphone. Why do I want to go from just moving my thumbs to call someone or do something to needing to move my entire arm? That’s the big sticking point in my opinion. Current VR headsets are just physically inefficient compared to the standard controller, smartphone touchscreen, or keyboard + mouse combo. At the end of the day, they likely reduce performance for nearly all information activities outside of a few niche applications and novelty.
| Field | Value |
|---|---|
| text | The ultimate problem with VR is that the physical trade-offs for it aren’t worth it for most applications. If you’re an office worker, why would you want to go from moving your wrist and finger a couple inches to having to move your entire arm at the elbow and shoulder a foot or more to click the same icon? Great, more of my vision is dedicated to work, but is that really that much of an increase? I know for a fact that going from one monitor to two was a major increase in productivity, but a th… |
| label | r/technology |
| dataType | comment |
| communityName | r/technology |
| datetime | 2024-05-25 |
| username_encoded | Z0FBQUFBQm5Lak13cFVRWHhBMk5IZXdXZEFrdk91bXR1S0xwdU9naW1YUzRCa2RBWTZHWW0yaDlJOEtHMVpiNDZ6SzFpSmctMVJTcDRBaXRDZWtGck9xUUNrSHQwd3FHVlE9PQ== |
| url_encoded | Z0FBQUFBQm5LalBCQlZPT1NDbWhWZzFKUkYyLXpWZlJBQVJsTjl2dElYUnJGbmhuX0NqMFc2NnNOTVltdEFvSVQ2T3JjRG1mV0R5NVVUbUdJdHBwTlBETXRGRE9KNTRfVXhIa0tvRW5qUmZGazNUeXNEMnB5RnNKVno0TXE4UXg5aVdCSU1UNVJzVDFBM1VsbDlRMHlPSGRmZ3N4Y3JoWXBiMVlkT2FuM1UydnBZRFNXbnNpa1dNY1piV285SW5VMDVDVGh6OERVZjQ3bVJJVnlaOWFJNEtWdHpvQ25sRTdXQT09 |
Raw Record
{
"text": "The ultimate problem with VR is that the physical trade-offs for it aren’t worth it for most applications. If you’re an office worker, why would you want to go from moving your wrist and finger a couple inches to having to move your entire arm at the elbow and shoulder a foot or more to click the same icon? Great, more of my vision is dedicated to work, but is that really that much of an increase? I know for a fact that going from one monitor to two was a major increase in productivity, but a third? Didn’t really add much to my performance. There’s a limited amount of focus in both your eyes and current VR headsets (or more monitors for that matter) don’t change that. There are very few applications that benefit from more visual space than what we already have. \n \nSure, if you’re an engineer trying to figure out what pipes do what in an oil refinery, having an AR overlay that tells you can be a big help, but those are very niche positions. \n \nFor gaming? It’s the same issue that the Nintendo Wii had. Don’t get me wrong, I appreciate that Nintendo tried to change it up, but do I really want to move my entire arm or body for hours to play a game while I relax? Not really. If I wanted to exert myself, I wouldn’t be doing it in front of my tv, I’d be doing it at the gym or outside. Ditto for my smartphone. Why do I want to go from just moving my thumbs to call someone or do something to needing to move my entire arm? \n \nThat’s the big sticking point in my opinion. Current VR headsets are just physically inefficient compared to the standard controller, smartphone touchscreen, or keyboard + mouse combo. At the end of the day, they likely reduce performance for nearly all information activities outside of a few niche applications and novelty.",
"label": "r/technology",
"dataType": "comment",
"communityName": "r/technology",
"datetime": "2024-05-25",
"username_encoded": "Z0FBQUFBQm5Lak13cFVRWHhBMk5IZXdXZEFrdk91bXR1S0xwdU9naW1YUzRCa2RBWTZHWW0yaDlJOEtHMVpiNDZ6SzFpSmctMVJTcDRBaXRDZWtGck9xUUNrSHQwd3FHVlE9PQ==",
"url_encoded": "Z0FBQUFBQm5LalBCQlZPT1NDbWhWZzFKUkYyLXpWZlJBQVJsTjl2dElYUnJGbmhuX0NqMFc2NnNOTVltdEFvSVQ2T3JjRG1mV0R5NVVUbUdJdHBwTlBETXRGRE9KNTRfVXhIa0tvRW5qUmZGazNUeXNEMnB5RnNKVno0TXE4UXg5aVdCSU1UNVJzVDFBM1VsbDlRMHlPSGRmZ3N4Y3JoWXBiMVlkT2FuM1UydnBZRFNXbnNpa1dNY1piV285SW5VMDVDVGh6OERVZjQ3bVJJVnlaOWFJNEtWdHpvQ25sRTdXQT09"
}
Entry Information
- Entry ID: 98072
- Repository: Axioma AXP
- Dataset: arrmlet/reddit_dataset_36
- Total Entries: 100,000