Row 15232

Row ID: 15232 | Dataset Entry | Axioma AXP Content Repository

Content Data

This page contains data entry 15232 from the Axioma AXP content repository. The structured data below represents the complete record for this entry.

I work in the game industry since 2008 and tools do not cut costs because the consumer expectations on games have increased exponentially while the tools only increment linearly. Yeah we may have blender and better max but an artists today has to do way more things for the game to work. Making a material for a character in 2008 involved adding a diffuse and a normal map texture. Today making a material for a character involves dozes of materials each with varying levels of complexity and this is a tiny example. For programmers there was less code for character animations and AI, also for HUD. This code is not copy pasted from some other project as it does not make sense, it has to be written for the project. The complexity today also brings more bugs and are harder to track when you have a multi million lines of code for a project. There is no AI that could help you on these. The benefits AI brings to a programmer today are marginal. Yes I could ask it to tell me how to sort a list faster or some other function that does something isolated, but the AI is far less useful when I need some contextual information. When the AI hallucinates an answer I have to lose time to figure that out.

FieldValue
text I work in the game industry since 2008 and tools do not cut costs because the consumer expectations on games have increased exponentially while the tools only increment linearly. Yeah we may have blender and better max but an artists today has to do way more things for the game to work. Making a material for a character in 2008 involved adding a diffuse and a normal map texture. Today making a material for a character involves dozes of materials each with varying levels of complexity and thi…
label r/technology
dataType comment
communityName r/technology
datetime 2024-05-20
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Raw Record

{
  "text": "I work in the game industry since 2008 and tools do not cut costs because the consumer expectations on games have increased exponentially while the tools only increment linearly. Yeah we may have blender and better max but an artists today has to do way more things for the game to work.  \nMaking a material for a character in 2008 involved adding a diffuse and a normal map texture.  \nToday making a material for a character involves dozes of materials each with varying levels of complexity and this is a tiny example.  \nFor programmers there was less code for character animations and AI, also for HUD. This code is not copy pasted from some other project as it does not make sense, it has to be written for the project.  \nThe complexity today also brings more bugs and are harder to track when you have a multi million lines of code for a project. There is no AI that could help you on these. The benefits AI brings to a programmer today are marginal. Yes I could ask it to tell me how to sort a list faster or some other function that does something isolated, but the AI is far less useful when I need some contextual information. When the AI hallucinates an answer I have to lose time to figure that out.",
  "label": "r/technology",
  "dataType": "comment",
  "communityName": "r/technology",
  "datetime": "2024-05-20",
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}

Entry Information